Tuesday, 12 April 2011

Crane Clip

This is the clip of my crane animation with the silhoutte of james bond jumping from one crane to another, this is using the same crane just scaled differently and facing the opposite direction.

To create James Bond jumping from the first crane i used the low poly man that Richard created and connected it to a biped, this allow's me to, once connected properly, move the character as i see fit.

The reason for the character being a silhoutte is unknown to me as he wasnt before i used the day light light source and rendered the scene with the mental ray renderer, this is a problem im not really bothered with as it looks okay and doesnt affect the scene in anyway.

I have moved the character's limbs to incorperate the look of him jumping through the air and then falling, this was difficult to do as i had to visualize and actually act out as if i had pushed off and was jumping for something. The reason i did this was to try make the character look as if he was really jumping and falling, otherwise he would have looked like very fake or just as if he was walking in the air.

Using the Biped allow's me to access each part of the characters body and manipulate it as i see fit, so during this scene i have the characters arms and legs move as if he were running and pushing off the first crane, and then running in the air (which i looked into and alot of people do when jummping). I also moved the characters head and torso but it is such a small movement it is hard to notice.

I originally was going to try use reactor to animate the character jumping by using the gravity option, but i dont have enough experience to know it would work and i didnt have enough time to try it, which i regret as i think it could have looked extremly good and worked well.

The clip:

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