Morpher is done by creating a different number of animations for the same object, again an example of this could be creating an image such as a head, then animating a number of different faces which are then stored and called upon when needed.
The actual process of using the Morpher modifier is a simple one and i will discuss it below as well as display my own attempt.
The first thing that needs to be done is to create the object you want to use the Morpher effect on, once this has been done you must convert the object into an editable poly.
The model i am going to use |
The three copies of the original head |
Once you have created the animation you want you can then apply the Morpher modifier to the object, when you have done this you should see the "Channel List" in the properties section to the side of Studio Max, within this section you should right click on an empty channel and then click select object from scene and choose the animation you have been working on.
The name of the animation should now be where the empty channel was and there should be a value between 0 and 100, this value is used to control the tween between the different animations. To then capture this animation as a video, you need to use the Auto Key and change the value at the frame you want.
This is my example of going from a smiling face to an open mouth emotion.
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